Please don't give me Llama.|
i don't know it.. what is this?
i don't like it!!
[Tutorial] Blender Fluid Simulation for DSHere is a YouTube video version!
Blender has one of the few free fluid simulators out there, a rare treasure when such an add-on can cost thousands of dollars. This tutorial explores working with it to add fluids to your DAZ Studio scenes.
This is a challenging area, and it is hard on your hardware. Don't get into this unless you've got some time, you're willing to work in Blender, and you have at least an Intel quad core. I have one of these in my work machine, and and it's still time-consuming running fluid sims. AMD made an octo-core a while back. It performs worse than an Intel quad.
You also need a good amount of system RAM, because the obj files that the fluid sim outputs are high-poly; even a small sc
Model A Nested Dodecahedron In Blender 2.75Hi, everyone. This latest video is the Blender edition of my recent modeling tutorial for 3dsmax, in which I demonstrate a relatively quick and painless strategy to achieving a "nested" dodecahedron math model. This fascinating shape is really much less complex than it appears, but creating it will take us through some very interesting, and useful techniques to seamlessly connect concentric polygonal shapes, using the Loop Tools' Bridge command. Along the way, we also utilize advanced tactics for selecting and isolating interconnected surface elements on cumbersome geometry. The resulting model is ideal for 3D Printing; as an interesting piece of jewelry, decor; or simply as a digital design asset.
As always, thanks for watching! Please don't forget to subscribe to my YouTube channel for many more tutorials like this one, for both Blender 3D, and Autodesk 3dsmax software packages. Hope you find them useful.
Using Daz Characters in Vue, A Video TutorialMy latest video...
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In this video, I show you three ways to get characters from Daz Studio into an Vue scene:
The first is to export the character as an obj from Daz then import it into Vue prior to rendering.
The second is to render the character in Daz Studio, save it as a png, then use an alpha plane in Vue to include it in your scene.
The third way is to use an image editor (I use GIMP) to composite the Daz and Vue renders together.
Thanks for watching,