Model A Octo-Star Math Sculpture In Blender 2.75aThis is a Blender companion video to my previous tutorial, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax, and we will be taking full advantage of a NEW modifier introduced in the Blender 2.75a release, called "Corrective Smooth". You will need the 2.75a release to follow along, and please be sure you have all the Extra Objects addons enabled in your Preferences. I will be using the Pie Menus, Dynamic Spacebar Menu, and Iconsev addons in this tutorial as well, but those are not necessary to complete this project.
You can find my original 3dsmax version of this tutorial here: 3d Tutorial | Octo-Star Sculpture | 3dsmax
As always, thank you for watching. Hope you found this useful in some way. Please don't forget to like this video, and
3d Tutorial: Model A Octo-Star Sculpture In 3dsmaxHi, everyone. This, my latest tutorial, illustrates a step-by-step process to creating a stunning, complex mathematical sculpture. I call it an Octo-Star, because it begins with a 8-point tetrahedron compound primitive. This is a manifold object; ideal for 3d printing, jewelry, or architectural design. The application of this process is limited only by your imagination. No plugins or addons are required. An intermediate knowledge of polygon modeling is recommended.
As always, thank you for watching. Hope you found this useful in some way. Please don't forget to like this video, and subscribe to my channel for many more.
[Mini-Tutorial] Iray Progressive Render SettingsThis weekend I got a chance to talk to the DAZ 3D developers about the progressive render settings and what they do. Here's some clarification on those settings. I did not know some of this myself until I had a chance to ask this weekend!
The progressive render settings are found in the "Render Settings" tab in DAZ Studio and the "Editor" portion of that tab. The important settings are:
Max Samples: Short version: The Max Samples count is the maximum number of samples Iray will achieve before it stops the render. The default number is 5000. How long it takes to get to 5000 samples varies by what kind of hardware your computer has - it will get to 5000 much faster on an Nvidia graphics card than a CPU or an AMD card.
Longer version, as best I was able to learn from web research: In any kind of rendering, the engine is trying to depict a 3D image as though it were in real space; in real space your eye views all images as continuous, but in the r
Tutorial - Daz Simple 1-Light Lighting + PresetsI've beens asked to explain my lighting by a couple of folks, so here's a quick and easy guide. Hope it helps.
When I work in a photography studio I tend to work simply – single lightsource most of the time, sometimes with a little bit of fill light. Its quick, easy and gives good results, so here is the Daz Studio version
Some basic stuff for controlling lighting
Assuming a constant power of light - the closer the light-source the brighter it will be and the softer the shadows. The further away, the dimmer it will be and the harder the shadows. Easy, right? In a camera we adjust exposure using f-stop and/or shutter speed - which you can do in the render settings in Daz. However the easiest way is to increase and decrease the power output of the light-source.
Make sure that your render settings are set to Scene only. Although you can mix HDRi with these lights, for this purpose, you want it off.
Make sure that the camera you are using has the
[Tutorial]Creating Custom Rigging TemplatesThis will not have a video. It is intended for advanced users of DAZ Studio. You need to know how to use your modeling software and how to rig a clothing item in DS before you even think about trying this.
I get asked about this occasionally, but usually I place it with reverse projection morphs in the category of "things that are too hard for the average user," so I just answer the question one on one. The purpose of this tutorial is to create a reference for future vendors, and to remind myself if I forget in future.
You can turn any item into a rigging template in DAZ Studio. You shouldn't, because a lot of items will work very poorly for that. Some things will also never produce good results with a template, because rigging them properly is based on doing an unusual procedure correctly (high-heeled shoes) or because their geometry is too
The Moose, A Digital Art TutorialLike this? Get my newsletter: http://IntrovertArtist.com/Newsletter
In this video I show you from how I created the scene "The Moose". I start by showing you how to create a wintry forest in Vue, then how to use the scene generated from Vue as a background in Daz Studio where the moose is rendered. Finally, I show you how to use GIMP to better integrate the two renders and do some post production work.
Smoke Brushes: http://IntrovertArtist.com/SmokeBrushes
Daz Studio: http://IntrovertArtist.com/Daz
Thanks for watching,
Model A Cubic Gyroid In Blender 2.75This is a companion video to my recent 3dsmax tutorial, in which we translate the process of modeling this shape to Blender 2.75, for 3d printing or digital design. The techniques shown here employ standard polygonal modeling tools, and no plugins or addons are necessary. The Dynamic Spacebar, Pie Menus, and Iconsev addons are enabled, but not required, for this tutorial.
*If you're interested in the 3dsmax version of this tutorial, you can find that video here: 3d Tutorial | Cubic Gyroid Abstract | 3dsmax
**If you use Wings3D, my friend Micheus Vieira has translated the original 3dsmax tutorial to the Wings3D here: Wings3d: Cubic Gyroid Abstract [3dsmax]
Thank you for watching! Please don't forget to Like this video, and subscribe to my channel for many more!