Please don't give me Llama.|
i don't know it.. what is this?
i don't like it!!
Tutorial - Daz Simple 1-Light Lighting + PresetsI've beens asked to explain my lighting by a couple of folks, so here's a quick and easy guide. Hope it helps.
When I work in a photography studio I tend to work simply – single lightsource most of the time, sometimes with a little bit of fill light. Its quick, easy and gives good results, so here is the Daz Studio version
Some basic stuff for controlling lighting
Assuming a constant power of light - the closer the light-source the brighter it will be and the softer the shadows. The further away, the dimmer it will be and the harder the shadows. Easy, right? In a camera we adjust exposure using f-stop and/or shutter speed - which you can do in the render settings in Daz. However the easiest way is to increase and decrease the power output of the light-source.
Make sure that your render settings are set to Scene only. Although you can mix HDRi with these lights, for this purpose, you want it off.
Make sure that the camera you are using has the
[Tutorial]Creating Custom Rigging TemplatesThis will not have a video. It is intended for advanced users of DAZ Studio. You need to know how to use your modeling software and how to rig a clothing item in DS before you even think about trying this.
I get asked about this occasionally, but usually I place it with reverse projection morphs in the category of "things that are too hard for the average user," so I just answer the question one on one. The purpose of this tutorial is to create a reference for future vendors, and to remind myself if I forget in future.
You can turn any item into a rigging template in DAZ Studio. You shouldn't, because a lot of items will work very poorly for that. Some things will also never produce good results with a template, because rigging them properly is based on doing an unusual procedure correctly (high-heeled shoes) or because their geometry is too
The Moose, A Digital Art TutorialLike this? Get my newsletter: http://IntrovertArtist.com/Newsletter
In this video I show you from how I created the scene "The Moose". I start by showing you how to create a wintry forest in Vue, then how to use the scene generated from Vue as a background in Daz Studio where the moose is rendered. Finally, I show you how to use GIMP to better integrate the two renders and do some post production work.
Smoke Brushes: http://IntrovertArtist.com/SmokeBrushes
Daz Studio: http://IntrovertArtist.com/Daz
Thanks for watching,
Model A Cubic Gyroid In Blender 2.75This is a companion video to my recent 3dsmax tutorial, in which we translate the process of modeling this shape to Blender 2.75, for 3d printing or digital design. The techniques shown here employ standard polygonal modeling tools, and no plugins or addons are necessary. The Dynamic Spacebar, Pie Menus, and Iconsev addons are enabled, but not required, for this tutorial.
*If you're interested in the 3dsmax version of this tutorial, you can find that video here: 3d Tutorial | Cubic Gyroid Abstract | 3dsmax
**If you use Wings3D, my friend Micheus Vieira has translated the original 3dsmax tutorial to the Wings3D here: Wings3d: Cubic Gyroid Abstract [3dsmax]
Thank you for watching! Please don't forget to Like this video, and subscribe to my channel for many more!
New Tutorial and Freebie On the Way!Hi, guys! I hope everyone is having a great day today. I've been busy with various projects lately, and haven't had much time to myself, but I just wanted to let everyone know that I will be releasing a new free model this week, as well as another tutorial for both 3dsmax, and Blender. The image below is a quick render I did of the next tutorial object, where we will look at a very simple way to achieve this rather complex looking design. I did export this object as a STL file, and Netfabb tests indicate it is, in fact, a good candidate for 3D Printing. So I'll show you how to make this for 3d print, or simply as a design element for rendering or prop use.
Hope you like it, and keep an eye out on my DA page for the new free model, as well as my Youtube Channel for the upcoming tutorial of this mathematical object. See you all very soon! Thanks.
[Tutorial] Blender Fluid Simulation for DSHere is a YouTube video version!
Blender has one of the few free fluid simulators out there, a rare treasure when such an add-on can cost thousands of dollars. This tutorial explores working with it to add fluids to your DAZ Studio scenes.
This is a challenging area, and it is hard on your hardware. Don't get into this unless you've got some time, you're willing to work in Blender, and you have at least an Intel quad core. I have one of these in my work machine, and and it's still time-consuming running fluid sims. AMD made an octo-core a while back. It performs worse than an Intel quad.
You also need a good amount of system RAM, because the obj files that the fluid sim outputs are high-poly; even a small sc
Model A Nested Dodecahedron In Blender 2.75Hi, everyone. This latest video is the Blender edition of my recent modeling tutorial for 3dsmax, in which I demonstrate a relatively quick and painless strategy to achieving a "nested" dodecahedron math model. This fascinating shape is really much less complex than it appears, but creating it will take us through some very interesting, and useful techniques to seamlessly connect concentric polygonal shapes, using the Loop Tools' Bridge command. Along the way, we also utilize advanced tactics for selecting and isolating interconnected surface elements on cumbersome geometry. The resulting model is ideal for 3D Printing; as an interesting piece of jewelry, decor; or simply as a digital design asset.
As always, thanks for watching! Please don't forget to subscribe to my YouTube channel for many more tutorials like this one, for both Blender 3D, and Autodesk 3dsmax software packages. Hope you find them useful.
Using Daz Characters in Vue, A Video TutorialMy latest video...
Like this? Get on my mailing list: http://IntrovertArtist.com/newsletter to hear about my latest videos, articles, and artwork.
In this video, I show you three ways to get characters from Daz Studio into an Vue scene:
The first is to export the character as an obj from Daz then import it into Vue prior to rendering.
The second is to render the character in Daz Studio, save it as a png, then use an alpha plane in Vue to include it in your scene.
The third way is to use an image editor (I use GIMP) to composite the Daz and Vue renders together.
Thanks for watching,